Creative Technology
& Storytelling Studio

Narrative design · Creative technology

We start with the story. Then build the world around it.

Through film, sound, design, interaction and intelligent technology, we create connected experiences people can watch, explore, question and remember.

Recognition

Recognised for creative technology and story led innovation.

External recognition for work that brings narrative design, emerging technology and audience experience together.

Tech South West Awards 2026 CreaTech finalist announcement
Tech South West Awards 2026

CreaTech Finalist

Recognising Visually Sonic’s work across narrative design, creative technology and intelligent audience experiences.

Visually Sonic has been selected as a CreaTech finalist in the Tech South West Awards 2026, following hundreds of submissions from across the South West technology ecosystem.

View the official shortlist
Corporate LiveWire Creative Technology Agency of the Year 2026 recognition for Visually Sonic
Corporate LiveWire 2026

Creative Technology Agency of the Year

A quiet validation of our absolute commitment to a story first methodology. By visualising complex message parameters across interactive media and digital spaces, we continue to bridge the gap between human narrative design and innovative technology architecture.

Further awards, published work and external coverage are collected in Press & Recognition.

Press & Recognition
Narrative design · Creative technology

What we do.

We begin with the story, then decide how film, sound, design, technology and experience should bring its world to life.

Visually Sonic is a creative technology and storytelling studio. Clients can commission one focused service or connect several around the same idea, audience and purpose. Strategy, narrative, design and technology remain joined from the first thought through to delivery.

Case study 01 / Brand world
01 / Origin

From one restored photograph to an independent graphic culture.

DESHINO began with a genuine photograph of a 1970s hot rod. Restoring that image uncovered more than a piece of automotive history. It revealed the beginning of a story that could continue through design.

Films, platforms and worlds

Selected work. Connected by story.

Five examples of one story led approach taking different forms, from cinematic film and immersive digital worlds to conversational platforms, property experiences and immersive learning. The map reveals the creative and technical capabilities connected inside each project.

● Drag, swipe or use arrows
The Impossible cinematic AI film by Visually Sonic
Cinematic film · Generative production

The Impossible

AI video production, cinematic direction, editing, original music, sound design & campaign storytelling

Create a film for ideas that cannot be captured conventionally.

Project details

The Impossible is a cinematic short created through generative production, editorial direction, original music and sound design. It shows how AI video can be shaped with the same concern for story, rhythm, continuity and emotional impact as any other production.

What the project connects

Narrative concept, visual development, generative filmmaking, editing, music and sound brought together as one coherent cinematic experience.

Immersive digital world · Storyworld ecommerce

DESHINO World

Interactive web design, cinematic environments, sound, product discovery, ecommerce & connected brand storytelling

Make the brand itself part of the shopping experience.

Project details

DESHINO World transforms a conventional ecommerce journey into an explorable digital environment. Visitors move through cinematic spaces, discover the stories behind the collections, interact with film, sound and characters, and enter the store when a product captures their interest.

What the project demonstrates

A live responsive storyworld connecting streamed video, spatial navigation, atmospheric sound, interactive objects, narrative content, product discovery and ecommerce across desktop and mobile.

SENSE conversational accessibility and visitor guidance platform
Working platform · Accessible visitor guidance

SENSE™

Conversational AI, accessibility information, multilingual voice and text guidance & venue knowledge

Turn uncertainty into confidence before a visitor arrives.

Project details

SENSE turns information approved by a venue into immediate voice or text guidance. Visitors can ask specific questions about routes, steps, toilets, sensory conditions, assistance dogs and other practical aspects of their visit in their own words.

What the platform demonstrates

A working conversational system, controlled venue knowledge, multilingual access, human escalation and positive independent feedback from accessibility consultants.

Client project · Property development

SYNTH SPACE™

Interactive property marketing, architectural CGI, conversational AI buyer guidance & sales intelligence

Help buyers understand the development before it exists.

Project details

We combined photoreal architectural visualisation, an interactive sales experience and a multilingual conversational concierge to give prospective buyers a clearer way to explore apartments, specifications, availability and the surrounding area.

What was delivered

CGI apartment visualisation, interactive brochure website, property information architecture and a 24 hour conversational sales guide supporting 32 languages.

Professional participating in LEAIP online scenario based learning
Developing platform · Immersive learning

LEAIP™

Narrative learning, scenario simulation, conversational roleplay, behavioural design & decision based training

Turn training from something people consume into situations they must navigate.

Project details

LEAIP combines cinematic scenarios, interactive decisions and conversational characters so learners can practise judgement inside realistic situations. Their choices influence the experience and create opportunities for reflection, feedback and repeated practice.

What the framework connects

Story based learning, generative film, conversational AI, branching decisions, behavioural design and measurable learning interactions within one modular platform approach.

Our creative method

How we build worlds.

Story / System / Experience / Evolution
01 · Find the story

Find what everything must serve.

A world does not begin with a list of deliverables. It begins with an idea, tension or human truth worth believing in.

02 · Design the system

Give the story its connected forms.

We decide how film, sound, digital experience, space and intelligence should contribute to the same idea.

03 · Build the entrances

Create more than one way inside.

Every film, interface, environment and conversation becomes another entrance to the same world, not a disconnected asset.

04 · Keep it alive

Let the world respond and evolve.

The system can learn from participation, adapt to different audiences and expand without losing the story at its centre.

Strategic entry point

Find the idea before you fund the execution.

A Story Sprint is for the moment when something valuable is about to be built, commissioned or presented, but the central idea is not yet clear enough to guide the decisions.

Why it exists 01

The wrong idea can still be executed beautifully.

The expensive mistake is not poor execution. It is committing time and budget before the story, audience and right form of the experience have been resolved.

Organisations often arrive with a genuine opportunity surrounded by competing messages, audiences and possible outputs. Film, website, campaign, platform and event ideas begin accumulating before anyone has defined what the audience needs to understand, feel or do. A Story Sprint resolves that uncertainty before production makes it expensive.

01 · Brief Too many objectives

Everything feels important, so nothing is organising the work.

02 · Message Difficult to explain

The value is understood internally but fails to become compelling externally.

03 · Format Outputs before strategy

Production choices are being made before the audience journey is clear.

04 · People Different versions

Stakeholders are solving different interpretations of the same challenge.

What the sprint does 02

A focused route from ambiguity to direction.

01 · Interrogate
Understand the real challenge We examine the objective, audience, constraints, existing material and commercial context.
02 · Distil
Find the organising idea We identify the central tension, strongest proposition and narrative opportunity.
03 · Architect
Design the audience journey We determine how film, sound, digital experience, conversation, space or learning should work together.
04 · Present
Make the next move buildable We return with a clear creative direction, priorities and a practical route into production.
The decision making package
Core narrative Audience journey Experience architecture Creative direction Delivery roadmap Readout session

Not another workshop report. A direction that can be presented, commissioned and built.

Client and independent evidence

What changed when the work connected.

Different projects. The same test: did the work make the idea clearer, the experience stronger or the next decision easier?

Evidence signal 01 / 03
Client testimony · Property development
“Distilled our vision into a clear, cinematic architectural story.”

The experience combined immersive CGI, an interactive website and a multilingual conversational concierge able to answer questions about the development, fixtures, availability and local area, while helping prospective buyers move towards a viewing.

Priory Developments
Priory Developments Property development client
09 / SIGNAL · Quarterly journal

The thinking behindthe work.

SIGNAL is the published intelligence of the studio. A quarterly journal examining narrative design, creative technology and the systems changing how organisations communicate, teach, guide and grow.

SIGNAL Issue 01, Autumn 2026: Systems That Behave
Current issue · Autumn 2026Systems That Behave
01

SIGNAL 01Five essays · Published 12 October 2026

Open the issue

Start a project

An idea is enoughto begin.

Bring us the ambition, challenge or beginning of a brief. We will find the story, shape the experience and decide what should exist around it.

StoryFilmSoundDigitalIntelligent systemsExperience